Build the world
Create people, places, events, creatures, objects, cultures, beliefs, histories, and ideas. Start small and add detail only when it becomes useful.
Canon Garden / Worlds that remember
Canon Garden is being built for creators of novels, comics, tabletop campaigns, games, and long-running fictional worlds. Build the world, connect it, keep it coherent, find the stories inside it, and prepare it for the ways people may one day explore and play within it.
The idea
A world may begin with one person, one place, one mystery, or one impossible idea. Then it grows. Characters gain histories. Places acquire neighbours. Beliefs split. Journeys need distances. Stories create consequences. Campaigns remember what players discovered.
Canon Garden is being built to help a creator hold all of that together without turning creativity into database work. The system can carry the complexity while the creator sees one useful next step.
Canon Garden is currently a private creator pilot.
The promise
Canon Garden is intended to support long-running books, series, comics, tabletop campaigns, games, and other creative projects that need a world to stay understandable as it changes.
Create people, places, events, creatures, objects, cultures, beliefs, histories, and ideas. Start small and add detail only when it becomes useful.
Show who knows whom, what happened where, what caused what, who owns an object, which places are linked, and how one part of the world changes another.
Track draft ideas, accepted truth, uncertainty, secrets, changes, and possible conflicts. Canon Garden can help surface problems without deciding the truth of the world for you.
Use the world itself as evidence. Future guidance can help reveal tensions, unanswered questions, genre possibilities, story pressure, scenes, fragments, and narrative paths already supported by what you have built.
Use the same world for tabletop roleplaying: secrets, player knowledge, NPC memory, open threads, faction moves, consequences, session preparation, and campaign continuity.
Record that one house is three miles south of another, that a church stands beside it, that a road crosses a river, or that a village lies inside a region. Canon Garden can preserve spatial meaning for routes, journeys, play, and future map tools.
Keep private work private, choose what may be public, protect secrets and spoilers, and inspect what other people will actually see before publication.
Future worlds can support exploration, discoveries, choices, knowledge, relationships, possessions, time, and persistent consequences while keeping the creator's canon protected.
Future world broadcasts can include fictional radio stations, programmes, news, propaganda, emergency announcements, notices, and other living signals connected to the state and culture of the world.
Spatial worlds
Canon Garden is not intended to become a full cartography or 3D modelling application. Its job is to understand useful spatial truth: direction, distance, containment, adjacency, routes, regions, barriers, and travel relationships.
That information can support story journeys and campaign planning now. In the future, a tool may be able to turn the same structured world information into a 2D map, a 3D environment, a game-engine scene, or another spatial representation without forcing the creator to rebuild the world from scratch.
Creator control
Canon Garden is not being built to replace the creator, silently invent canon, or write an entire world on the creator's behalf. Guidance should use the creator's own world, choices, connections, and canon as evidence.
Simple roadmap
The public journey is simpler than the engineering roadmap: first make the world trustworthy, then help the creator use it in richer ways.
Create worlds, make and edit Cards, add structured details, connect material, edit relationships, and review the resulting world structure.
Validation feedback, review toward canon, visibility boundaries, publication safeguards, and world history foundations are already part of the system.
Develop guidance that can use canon, relationships, story pressure, creator preferences, and project context to suggest useful creative moves without becoming generic autocomplete.
Deeper support for long-running campaigns, temporal connections, spatial relationships, routes, map-oriented export, and other world-aware planning.
Maps, timelines, discoveries, choices, changing knowledge, persistent consequences, Play Mode, and campaign continuity.
World broadcasts, Canon Garden Radio ideas, in-world messages, character notices, rituals, events, and companion experiences tied to real world state.
The main principle
Canon Garden can hold many Cards, relationships, histories, checks, visibility rules, story signals, and future play states. The creator should not have to face all of them at once.
Canon Garden absorbs complexity so the creator only has to face one useful next step.